Dylan Gauld's work on the CGI dynamics for the nuclear explosion from my short
Falling Out is coming to a close. I've been experementing with a single frame render that he's given me to see what I need to do to sell the shot. Because we haven't had much time to refine it in Maya I'm doing the colouring in Nuke using an R, G & B ID pass and generally distroying the image as much as possible to hide the seams.
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| CG ID passes coloured and merged over plate. |
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| Early pass on reducing detail with over exposure effects. |
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